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Guitar Hero Turns 20 – How a Plastic Axe Bridged Generations Between Rock Generations

It has been two decades after Guitar Hero first launched in North America, providing players everywhere the tools to feel like rock legends. Not in reality, but try telling that someone who's mastered Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.

Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to match on-screen cues scrolling down the screen in time with a song. Each riff mimicked particular chords, producing the sensation of a genuine live show.

Harmonix had already tried its hand with rhythm games before partnering with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they established the groundwork for a surprising billion-dollar franchise that had a significant influence for many musicians featured, introducing classic groups to millions of gaming enthusiasts.

A former executive, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the songs – even though initial releases mostly used cover versions.

“We rerecorded every song because the dollar figure prohibitive,” he says. “Even with the publishing rights alone, it was nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. However, when the game became a hit, album purchases airtime increased, everyone wanted to be in.”

He adds: “Among the amazing things was the number of mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they adored. It evolved into an intergenerational thing.”

Timeless Music Finds Younger Fans

Northern Irish blues-rock band one featured act included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived classic rock to the forefront: “Guitar Hero provided a bigger, new demographic. Generally such music was considered music that was past it, however once it got included in the title young people discovered it, abruptly it was cool. That legitimised it, eliminating the ‘dad rock’ tag. It gave all our music a new life.”

In 2008, the band's first record remained unreleased in the US, meaning Guitar Hero was a key medium for exposure for the band as they went on US tour opening for the rock giants. “Their crew had on Never Too Late on the tour bus, and several knew us thanks to the game,” Mahon says.

Major Band Spin-offs Enduring Influence

Rock’s biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions that focused on each band’s catalogue and related stories, imagery and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the group greater revenue than any of their studio albums. It moved more than 500,000 units in its first week, and demand for their songs rose of up to 40% during an era when the music business was already collapsing.

Guitar Hero still motivates nimble-fingered fanaticism within the community. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem popularized through the game – on Clone Hero, a no-cost alternative with similar gameplay but an array of personalization features. This track is difficult enough on expert mode, not to mention performed at increased tempo while hitting a single one of the thousands of cues. The streamer stated it took months of practice of practice.

“The game offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should pick up actual weapons and enlist,” says musician Herman Li.

DragonForce had already wrapped up a profitable run when their hit was featured in the third game, yet he explains it made them a household name. “I recall the record label informing us that our selling albums rapidly,” he shares. “Popularity surged when we next toured, and we were playing just before top acts at the event.”

Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to eclipsing everything else accomplishments. Last year, the track featured in a trailer for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, it’s totally cool – everyone’s got their own path in music and I'm pleased we’ve been part in fans' experiences”.

The Lasting Legacy from the Iconic Controller

Top-tier promotion, whether it’s for cars, clothes or games, goes further than selling something – it inspires a longing. Was the game able to tap into that? “That’s exactly what we were trying to create,” he confirms. “The excitement of being a music icon on the stage. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to allow people to participate”.

Most of Guitar Hero games were released in just a five-year period between 2005 and 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments waned, aside from a short-lived revival several years later.

Titles such as the fan project and Fortnite Festival have kept the scene alive, with set to be something from the founders in development. A new studio has begun work on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers prepared to welcome a new entry following Guitar Hero?

“We thought such titles could be similar to sports games where you can update every year,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to persist with new generations.”

Written by

Jonathan Rubio

Aria Sterling is a luxury lifestyle expert and writer with over a decade of experience covering high-end trends and exclusive insights.

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